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Post by llyodsamsonite on Feb 6, 2020 19:24:51 GMT -8
Hey I've had the 7" Gameduino 3X for a couple of weeks now, and I can say is it's a remarkable unit so far. I've been programming Basic-C and Arduino for the last two years. Also, for the last 6 months I've been learning the ins and outs of the PIC18F452, using MPLAB (Microchip) and a C compiler. So although I have some coding under my belt I'm no expert.
Anyway, for my school project I wanted to use the Gameduino but I'm not allowed to use the Arduino IDE because it's too "easy". So I have no choice other than to build a PCB with the PIC on it that communicates with the Gameduino using SPI. The Gameduino will display sensor data and will have the ability to turn on/off outputs connected to the PIC. My main concern is, how difficult will it be to use the GD2 library in another IDE such as MPLAB? I know Arduino code is in C++ whereas MPLAB is just C. Just wondering if anyone has any pointers or advice? This will be the most difficult part of my project I think.
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Post by jamesbowman on Feb 7, 2020 14:16:28 GMT -8
Yes, I think you are right -- rewriting the interface in C will be a lot of work.
Maybe an alternative would be to start with the BridgeTek drivers instead? They are in pure C, I think.
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Post by llyodsamsonite on Feb 8, 2020 10:38:33 GMT -8
Thank you for the response, I have been looking into the BridgeTek documents and it look like starting with that code would be much easier. Which chip is in the GD3X? Is it the FT-810?
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Post by jamesbowman on Feb 8, 2020 11:09:27 GMT -8
The Gameduino 3X is the latest, the BT815
And for completeness:
Gameduino 2: FT800 Gameduino 3: FT810
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Post by llyodsamsonite on Feb 8, 2020 11:52:49 GMT -8
Thanks so much James, all the best!
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mattp
Full Member
 
Posts: 37
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Post by mattp on May 15, 2021 21:22:30 GMT -8
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