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Post by rayman on Jan 14, 2018 3:07:58 GMT -8
hi @all,
how can i catch load_asset errors
... ... GD.cmd_loadimage(0, 0); if ( GD.load("logo.jpg") ) { drawLogo(); } else { GD.cmd_text(...); }
if ( LOAD_ASSETS() ) { drawScreen1(); } else { drawSaveModeScreenWithOutAssets(); } ... ...
thx for hint's
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Post by rayman on Jan 28, 2018 12:23:19 GMT -8
i'm doing it like this now
File confFile;
bool checkSDcard() { bool state = 0; GD.__end(); if ( !SD.begin(SD_SEL) ) { state = 1; } else { confFile = SD.open(CONF_FILE, FILE_READ); if ( confFile ) { confFile.close(); } else { state = 1; } confFile = SD.open(ST0_FILE, FILE_READ); if ( confFile ) { confFile.close(); } else { state = 1; } ... ... } GD.resume(); return state; }
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