I need to use lossless and alpha channel activated too many images in my project, so I can't use ".jpg" files and have to use asset converter to add images to my project. However, the problem is that the flash memory of ATmega is not enough to store all the converted image arrays inside. Are there any other methods to store asset arrays in SD card as data files and read them in run time?
If yes: - What should be the extension of such files that contains asset array data in sd card? - How can I handle these image files in source code?
Thank you, mmtbaris
Last Edit: Nov 19, 2015 2:15:32 GMT -8 by mmtbaris
Post by jamesbowman on Jan 27, 2016 7:18:19 GMT -8
Well, gd2 files (the files produced by the asset converter, and included with the GD2 library) are actually just raw instructions for the FT800 GPU. So in order to tell what a .gd2 does, you would have to duplicate all the actions of an FT800. This would be tricky!
So reversing a .gd2 file back to raw memory is not feasible.