Post by eeyurdakul on May 11, 2015 12:19:13 GMT -8
I can convert single PNG or JPG image to GD2 file and use it as it is described. But right now, I want to create a sprite which has multiple states (keys of animation). I designed it as PNG, and want to convert it to gd2 by gd2asset converter. But there is no description about how to define the number of cells while converting it.
In the nightstrike game, I can see the final result, but couldn't find any answer for how it is done...