Right, the suggestion is to record the calibration in an unused sector on the microSD card. It's not ideal by any means.
Well, I don't see that much of a problem because the assets should be on the SD card as well, so if we state that for the DUE, the calibration data would be on the sd card as a regular file, it shouldn't be that big of a file to worry that much, would it ?
It's not ideal, but I don't see it that bad though because it would be like the raspberry pi way.
Hey! As I need the 12bit ACD on the Due for my projekt, that I want the gameduino2 to be the display and interaction-device for, I will have to wait for it to be compatible. Would be great to read any updates here!
Sorry for jumping in here late guys, I was wondering about the calibration too, but not in relation to the Due specifically, I'd prefer to see it on the SD card as a file as opposed to in the controllers EEPROM. I was looking through the library and noticed for the RPi it's stored in the file system, why not do it for the GD2? If it's on the SD card then the calibration is tied to the unit itself. I;m having an issue where swapping out the one GD2 for another requires a recalibration which is a bit of a hassle (I have to load a project to clear EEPROM 0 and then reload the old project, recalibrate and then I'm good to go—if it was on the SD card the calibration would be correct).
At least have the option, if it's not in EEPROM, look on the SD card, if it's not there, then recalibrate.
well, in fact, it is possible, as laurens weyn and i are going to make something awesome out of the due and gameduino. demo video of the gameduino 2 on arduino due: www.youtube.com/watch?v=tz2DrQeFyOk at the end is said what awesome project is going to be made.
as i staed as guest (ramon schepers), the arduino due works with the gameduino 2
here is a working library with software SPI on the correct pins, so you can plug the gameduino2 directly onto the arduino due (since the gameduino2 is all 3,3V you don't have to worry about voltage levels)
note: please keep the credits of the pix-os dev team.