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Post by powersoft on Oct 19, 2015 1:31:33 GMT -8
Hi,
I have tried to increase te loop variable in the example fizz. When I reach a certain value the screen is getting stripes instead of circles. Can you explain what is happened?
I have also seen that when I draw to much items, the processor gives a blue screen with warning.
Thanks for any help. Cheers.
Jan
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Post by jamesbowman on Oct 19, 2015 14:28:44 GMT -8
Yes, what is happening is that the hardware is running out of rendering time. This happens when a part of the screen gets too complex. You can see it if you run the 'blobs' demo and keep your finger in the same place.
You have to draw a *lot* of circles on top of each other to make this happen, so it is something that rarely comes up in real-world applications.
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