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Post by neuroflux on Sept 4, 2014 0:34:40 GMT -8
Hey guys, I wondered if anyone could help me build a 3d engine that allows me shake and roll x2 6 sided dice? I found some code for a 3d box but it's wireframe and is pretty useless as it is. Can anyone point me at a resource for drawing 3d shapes? Cheers. ~neuro p.s. here's the wireframe cube I found Attachments:cubes.ino (7.69 KB)
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Post by jamesbowman on Sept 4, 2014 7:24:49 GMT -8
The "cobra" sample has a simple 3D pipeline with lighting, hidden surface removal, and wireframe.
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Post by neuroflux on Sept 5, 2014 7:08:55 GMT -8
The "cobra" sample has a simple 3D pipeline with lighting, hidden surface removal, and wireframe. Hey James, Cheers for replying, I had gone through that demo but struggled to convert it to a "shakeable" dice  I can't seem to get my head around it. I originally tried to load the "star trek" logo from the cookbook, but it only actually displays 1 time out of 10 :/ Is there something wrong with my gameduino2? Most of the time it just displays a blank screen then randomly when I start it the Star Trek logo appears :/
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Post by jamesbowman on Sept 5, 2014 8:03:20 GMT -8
Hmm, is the flakiness affecting the just the "star trek" logo program?
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Post by neuroflux on Sept 8, 2014 5:35:08 GMT -8
Hmm, is the flakiness affecting the just the "star trek" logo program? Yeah, just seems to be when I draw polygons or mix asset types (some SD card some not)
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